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Tuesday, December 4, 2012

Beauty Shots: Second Pass


For all of the pictures I had to get rid of the floating particles :( For most of the pictures there have been minor changes. I readjusted my Dominate Directional light, and made the shadows crisper for the world so you can catch some of the cool shapes they make:


In this shot I added a lot of decals (the figures on the giant red wall to your left), and readjusted the eggs to that more of them would catch the light. I also moved the eggs completely into the fence. 


In this shot I added blood decals trailing off the side of the vista. I also adjusted the pots, and changed the fire so that you can now walk off the edge of the vista. 


This shot changed a lot in the middle-ground. I took out the old gate, and scaled up my bone pillars. I also pushed the pots out of the foreground, and replaced them with a stegosaurus-plate fire coulombs.

Sunday, December 2, 2012

Beauty Shots: First Pass

These are the first three beauty shots. Unfortunately I didn't use my favorite shot, because it just had too much of the sky, and not enough of the environment. 


Why I picked this shot: I loved the composition of the fence pulling you into the marketplace, and how he pull of the red wall to the left, and the fence in the back oppose each other. I choose to make a small marketplace because I just wanted the challenge of making it believable.

Critique notes: The eggs are flatly shaded (I will play around with the torch lighting to help fix that), the eggs should all be on the same side of the fence, the lighting on the shops does not look like it is coming from the torches, add more clusters of the same props.


This is my sacrificial vista. I know that in Aztec culture that they sacrificed people on top of the temples, but I could not resist the opportunity for a sacrifice overlooking a giant canyon, where they can throw the bodies over the ledge to the dinosaurs below.

Critique: Too much fire near the sacrificial stone on the back, needs blood to help the narrative, change the fire to another option we had (it's less saturated), get rid of the torch in the front. 


Lastly, my giant rib cage of doom. In this shot you can see my building kit, and at least a sample of every prop I have made. (pots, bones, iconography). 

Critique notes: the coulomb holding the gate up (to the left) is flatly shaded (fix my adjusting the camera), the pots in the front are distracting, the gate is visually confusing as to how it operates. Add more of my iconography blocks to the red wall.